Tuesday, 30 June 2009

...but is it Art?

This is a debate that I've had many, many times... Are games ready to move into the big boys realm of media/art where people are profoundly touched (like choir boys?) or affected by them? For me, the answer is occasionally yes. However, I do have to emphasise the occasional there...

For no good reason I'm going to split games into groups which I'll half-heartedly analyse for artistic merit! Thankfully most games fit into a very small group of niche categories.

Shooting. These appeal predominantly to guys and every so often an occasional girl (who wants to be a guy, no doubt). Age is irrelevant as I've seen all groups from eight years old up to 70 years old get involved in some old fashioned virtual gun play. There's very little scope for a game that's based on the concept of pointing a shooty thing at someone/thing and then killing them/it, to be artistic in itself. Some games do use art as a way of making themselves stand out from the crowd. Recently Madworld on the Wii could be considered "artistically striking", and in common terms that would be enough to label it "art". In fact, for me it is enough. I used to consider myself an artist and did all the studies and work involved in becoming one, yet most pieces that people currently call Art, I call crap. There are many games that have more feelings in their depictions of characters, better technical skills in anatomy and expression, are more thought provoking and excel in every other individual component that can be used to define art. Actually, I say "many" games... Really I mean "some". When I say some, really I mean "a few". In fact, when I say a few, I mean "a couple". The point is though, that they do exist!

Strategy. The art in these games is on a similar level to drawing landscapes. Actually, wait a minute... It IS drawing landscapes (and tiny little people)! It's sure as hell my least preferred form of art, but it is still considered as art; mostly by dull people, but apparently they have opinions as well, so I'm told...

Football Management. No, actually I'm joking... The most artistic thing related to these games is which font they use to display the database. Excell spreadsheets are not art, as far as I'm aware, neither is Football Manager... Unless you're some kind of astounding moron of course!

MMO's and RPG's. These have a massive amount of (in my opinion, generic) Art used in them. Both in the creative process and in the final product. I'm not a fan by any stretch, but I absolutely concede that Fantasy and Sci-Fi art is a massive percentage of the worlds complete paper based artwork. So even if there are about six hundred million variations on a lady Elf with big cleavage, and then about the same amount of large helmeted warriors, it's still classified en masse as art...

Other Genres. I can't really be bothered going into more than this currently... Maybe some day I'll add to this and start listing micro-genres aswell, such as "Native Indian Axe Throwing Simulators", but for now I'll stick with what I've got!

Something else to consider, is that the concept art used to build games, is all drawn/painted/designed by genuine and sometimes even talented artists. They draw a picture. That's art in itself isn't it? That picture then gets turned into a three dimensional model, usually made of clay; which is also art. The model then gets scanned into a computer and turned into a virtual three dimensional model and gets tweaked at that point. Like an artist going back over a picture he's not happy with, improving the end result. Now that one scanned item or character, which is already characteristic of three forms of art (Drawn, modelled and digital), will get added to tens of thousands of others to be placed in the game world, which is then populated by all of these items of art... So really, if it looks like art, is made up of art and can have the same effect as art, is it not art?

This process is similar to the Sistine Chapel. One overall end result, or piece of art, comprised of many separate and smaller pieces of art. The Chapel was of course painted by many more people than just Michelangelo; there was a whole team of artisans working on it under his instruction (much like game developers working under a project leader). Consider also that the chapel is made up of many smaller "works of art" that combine to form the complete "masterpiece". As I previously mentioned, games are made up of lots of little pieces of art also. In many cases lots of pretty rubbish pieces of art, but still the analogy is there...

Where the disagreement really stands is in the perception of what Art is. We live surrounded by various forms of art, in buildings, furniture and occasionally even fashion, though maybe not so much here in Scotland... Our TV's broadcast Art at us occasionally, we read it in books, we rent and watch it sometimes and we even view it in (very VERY rare) adverts. Most things that have a creative process involved in making them can be termed art by certain people, so maybe the problem is really that I've not been talking to the right people? There are undoubtedly many people who consider games artistic, yet I have a fondness for the media and want to see it accepted by more than just it's existing fan base as something truly creative, so I prefer to debate it with heathens, I mean "non-believers"...

On top of the points already made, the single biggest factor that weighs in on this argument are the waves of "indie" games that are starting to take a bigger and bigger slice of the games market. Some are truly bizarre, ugly, poorly executed and can even be in very bad taste, yet there are others that are so captivating because of the artistry involved in them that there can be no debate at all as to whether they're art or not once they've been experienced. I've no real notion to tell you what games in particular I'd classify as Art, as that's down to each of you and your own opinions... I'd suggest that you go and look further into the matter for yourselves though!

Actually, let me suggest one single title that's both indie in it's enthusiasm and freshness, but also mainstream-ish... Beautiful Katamari. Just. Rolling. Awesome. Ness.

You should go and google the Museum of Bad Art. Genius in a bottle... (paint remover).

2 comments:

  1. Very cool post, very interesting. Art has gone up its own anus. Ever since Duchamp's "Fountain", artists have been defecating out (sometimes literally, I imagine) works that ask the question "what is Art?" But Duchamp's urinal was over 90 years ago!

    So anyway, over the last 30 years conceptual art has dominated the establishment definition of art. So the idea of Art with a capital A, as something apart from normal artistic creative work in visual media, has come to prevail. I believe that whether something is art or not will come to lose its meaning in this context, leaving the REAL world of art open to all kinds of things, like websites and games and whatever.

    So yeah, I definitely see where you're coming from.

    However, you could still maybe say that art is art if you look at it purely for the sake of looking at it. It has no utility. But a game is there to *play* above all else, so the art side will always be secondary.

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  2. There's a time and place for making a statement like the Fountain, whether it's art itself or a statement about art is debatable in my opinion. Regardless though, it was inspired at that time and was highly effective because of it's era.

    In this day and age, art can be many things as our experience and definitions broaden. I think there's a case for interactive art. There's also a case for watching someone else interact with art as many "Installations" have people incorporated into them, some doing activities...

    Where I would draw the line at is probably if some retard took a banana and injected it with urine; I'm not sure I can define anything artistic from that...

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